Whatever you have to say we'd love to hear from you !
Whatever you have to say we'd love to hear from you !
Business, press, support or simply to say hello, please see the links below.
Business, press, support or simply to say hello, please see the links below.
Will you guide them through the Eye ?
They seem to float above the ground, their wool ponchos, loving the wind, twirling around their frail bodies. They advance without hurrying, time is a concept that they have mastered to perfection, the latter only flows when you look at it, and they turn their back on it.
Their bodies move in the shade of an immense peaceful beast on which wooden structures flutter with large colorful canvases. Each step of the animal produces the deep sound of a large drum.
The Pupils meet and the clear sounds of chimes echo; they happily discuss the path that awaits them before arriving at the Eye, the circus that will shelter them from the wave that follows them, very close, just behind them.
A FATE is a turn-based 3D solo game in which you manage a nomadic tribe fleeing the cyclical immersion of the land and must go to the center of the world to join a circus called the Eye.
Step by step, the nomads called Pupils must settle, build, harvest, recruit, and prepare to transport the resources necessary for the journey to the next step.
Each halt has its share of surprises, hazards, and constraints, but the Pupils are pacifist people; there is no combat in As Far As The Eye.
The player must make choices and constantly arbitrate between their needs, their desires, and their abilities.
The action is placed in an imaginary world in which the Pupils live in harmony with nature and large domestic animals which help them to transport their homes.
"An adorable resource management game featuring poncho-wearing creatures that hold balloons.
A strategy game of optimisation where every decision matters and where every decision is interesting. A surprise gem!"
- Gamegrin
"As Far As The Eye is a charming rogue-like resource-management game which brings the player into a truly relaxing atmosphere, despite its strong strategic system."
- Eurogamer
The team
Lauriane Aveline
Creative Director
Narrative Designer
Liam Devin
Art director
Lead 3D Artist
Solune Waterkeyn
Programmer
Game Designer
Louis Mesnard
2D Artist
FX Artist
JB Guironnet
3D Artist